I am finally back to working on personal work now that Skyrim is shipped and doing well. I haven’t posted any drawings or animation in a really long time and there is a good reason for it. First, I was just swamped working on Skyrim. Second, I have spend a lot of time just doing studies. Most of those studies were from Loomis’ Figure Drawing For All It’s Worth. I have learned so much in the last year of just drawing, but most of it wasn’t the sort of stuff I would post. That being said, I hope to post more often from now on. I know I have said this in the past, but I really want to. Jonah Lobe and myself have spent a lot of time just practicing drawing and we are now moving on to digital coloring. Here is my first attempt at coloring with my new knowledge. It’s a sketch i did a while back that we both colored. I am starting from the basics. Feel free to critique, I need it.
Video Game Awards arrive!
Our VGAs for Game of the Year and Best Studio arrived yesterday! I was taking a photo for myself, when our community manager quietly took a photo and posted it on twitter. Take a look.
VGA Game Of The Year!
This past Saturday night (12.10.11) we took home three awards at the Video Game Awards. We were blessed enough to win the Game Of The Year award! We also won Best Role Playing Game and Best Studio!
I came to Bethesda Game Studios to work on something that I would be proud of and it has come true on my first title. Working with this team has been fantastic and I see a lot of room and desire to grow from everyone around me. I feel really lucky to have the honor of working along side a large group of talented individuals.
Congrats to everyone who contributed to Skyrim!
-Rick
New site design coming soon
I’m going to spend the next week or so updating the site with new content and a new look. The time for change has arrived.
You can entertain yourself in the meantime with this play-through of Skyrim courtesy of Lupin:
Link provided by Lianne Cruz
http://www.youtube.com/user/talesoflumin#p/c/32115EE67C03372F/0/ecLNe82Nd9c
Stay Tuned!
-Rick
Digital Tutor Course
Earlier this year, Digital-Tutors asked if I was interested in teaching a course for their website. I loved teaching for my short time at Pratt Institute and wanted to do it again. Time is limited for me with work and my family, so I thought this would be a good way to get back in the flow of it. Digital-Tutors is very well known (I have bought videos in the past from them) and they excel and teaching clear lessons. If you are a Digital-Tutors student or curious about the lecture, it’s under the Creative Development series. The course is mostly about workflow and some of the tools I use when working. During the course I cover some basics on CAT rigging, skinning, and shot layout and animation.
Skyrim Animation Podcast Trailer
This is a trailer for the podcast that I recently took part in regarding the animation in Skyrim. We made great strides for our first time with a new animation system, but I think we will hit full stride in our future work! We have a great team so far with a group mentality of getting better with each release.
Here are the animators that worked on the game other than myself:
Josh Jones
Lianne Cruz
Alex Utting
Jang Joon Cha
Gary Noonan
Jeremy Bryant
Juan Sanchez
Finally this is the link to the podcast:
Skyrim Animation Podcast
Hope you enjoy!
Rick
Running Green
This is a project I never had a chance to post. Before coming to Bethesda, I had an opportunity to work on a really cool concept by friend/director Doug Purver. It was produced during the time that I worked at Suspect in NYC. It was one of the most interesting projects I have worked on during my career in commercials. I was responsible for the animation on the sneakers. It was quite an interesting challenge because I have never had to animate something to look slow motion. Doug has more information regarding the awesome crew who worked on it and some behind the scenes info on his site.
Here is a link to the actual spot because I can’t get it to embed on my site (sorry):
Detours
I haven’t posted personal work in a long time, but it’s coming. My first year here at Bethesda Game Studios has been a challenging one. I thought I would come here and just click right into game production. It has actually been a challenging transition and had to dedicate most of my time to just getting the hang of game development. Having worked in TV, Film and now Video Games has shown me that they each present their own limitations and challenges. You can’t approach them the same way. This year has definitely side tracked me and I was feeling frustrated again because I haven’t put any time into my own personal growth that I spoke about in an earlier post . I started to feel like maybe I have lost sight of it. Working at a studio to help bring someone else’s vision to life is great, but creating my own content is where I have the most fun. Sharing my ideas and exploring my own work.
Daily, I read blogs of other artist that catch my attention. One of those blogs is from a guy I have never met, but someone I can’t help but feel a connection to as an artist. We share a similarity in our struggle to get good at this craft. His name is Mel Milton. He recently wrote an honest post his blog about the internal (and external) hurdles he is facing and how he is trying get past them. It’s not always art that presents struggle. For Mel, his posting was about other things presenting frustration. It was great to know I’m not the only one. According to his posts as of late, he is having a tough time juggling it all and I know exactly how he feels. There just isn’t enough time and/or energy in the day to do it all.
To add to this curious flow of events…this morning, I happened to check up on friend that I met at Blue Sky Studios. We became friends pretty quick and he’s one of the people I miss working with the most. His attitude is just awesome. His name is Phillip Hall. Phil has created a blog and on it I found this a great posting where he talks about drive. He makes a personal connection to Kevin Garnett’s (of the Boston Celtics) struggle and desire for success. It is an inspiring post that I needed to read this morning. A reminder that even friends of mine share similar feelings and have had similar experiences getting to where there are.
My career has had a lot of detours. Some planned, others forced upon me. It is a constant battle to stay focused and stay positive. Just thought it was important if you are reading this to know that you aren’t the only one.
Last tidbit. Here is a bit of advice from an interview I watched from J Cole (the rapper):
Belief and Hardwork makes it impossible to fail
Peace!
Rick
Meet The Devs Interview
I had the honor of being interviewed on the latest ”Meet The Devs” article over on the Bethesda Blog.
Skyrim Official Trailer
The official trailer for Skyrim was released two weeks ago and has hit 1 million views on YouTube. I had the chance to take lead on the trailer (made in house). It was great to work with my talented coworkers here at Bethesda on something that really showcases what we are doing here as a studio. I can’t say more than that, so here is the trailer if you haven’t seen it. Head on over to the awesome new website for the game as well: www.elderscrolls.com Enjoy!

